THE ENEMY
Imagined by the journalist Karim Ben Khelifa, The Enemy offers the opportunity to meet and hear the stories of fighters from 3 long-standing conflicts across the globe. A powerful and thought-provoking 50 minute-experience with a personalized scenario for each visitor.
Scenario
The order in which the visitor sees the conflicts is determined by the answers he has given in the survey. Additionally, the message delivered in the last room depends on his behavior, analyzed in real-time throughout the experience.
Emissive set up a flow management system in order to control the time spent in immersion.
Warehouse-scale’ multiuser VR
All 20 users are represented by an avatar, everyone can see each other.
As for the equipment, each visitor is given an Oculus Rift, a MSI VR One backpack and are tracked by an Optitrack system.
Another application developed by Emissive is dedicated to user and equipment management.
Immersion and realism
Virtual fighters’ behavior is also deeply elaborate. If the visitor moves, walks around or gets closer, the fighter will change his attitude accordingly and will lock eyes with him.
Behavior analysis
Infinite possibilities
This kind of installation, still a world first, can easily be adapted to all types of spaces. On top of that, the variety of contents that can be developed and experienced is limitless!
The Enemy is a co-production with Camera Lucida, France Télévisions, ONF, Emissive, Dpt.